The mesh project second life5/25/2023 Learn how to communicate effectively with our devs to make the changes to Firestorm you want or need.ĩ Am – Avatar Complexity and Graphics Presets (TEXT ONLY) Additionally, we recommend returning it to default once the mesh you're trying to see is visible.ġ1 Am – Reporting Bugs, Requesting Features (TEXT ONLY) Please see this comment on a related JIRA ticket for an explanation of the possible drawbacks of increasing this setting. Under no circumstances should you increase this beyond 64. (If Advanced is not visible on the top menu bar, press Ctrl-Alt-D.) If it does not help, try increasing the value from the default. If none of the above work - and make sure you try all of them first! - then in the top menu bar, open Advanced → Debug Settings, type in Mesh2MaxConcurrentRequests and gradually decrease (not increase) the value. HTTP fetching may be overloading your router please try the suggestions given here if they do not help, revert the changes made then return to this page and continue. If mesh is simply slow to appear, but does appear eventually, that is not necessarily a problem with mesh itself please work through this page: Slow Rezzing. ![]() This may need to be done from scratch each time you upgrade to a new version. For other antivirus apps, see our Whitelisting Guide, and be sure to whitelist all parts of the viewer. If you have Webroot SecureAnywhere Antivirus, see Webroot Issues. Before doing this, please try updating your graphics drivers and review the other options on this page, as turning hardware skinning off may reduce your performance. In some cases, low-end graphics cards or very old graphics drivers may require you to turn hardware skinning off rather than on. In that case, try going to Preferences → Graphics → General, and enable Hardware Skinning. There are also rare instances of glitches where mesh that you are wearing appears worn by another avatar (yes, it is bizarre!). Go to Preferences→ Graphics -> Rendering and disable both of the Alpha Mask Rendering options. ![]() In some cases, worn mesh attachments will not render properly still. (The optimal value for draw distance is entirely dependent on your own hardware you will need to experiment to find what works best for you.) ![]() If you have difficulty rendering mesh, lower it if your draw distance is over 128, set it to 128, or less. Make sure you have a reasonable draw distance. If this remains greyed out, then increase the level of Render Quality until Basic Shaders becomes enabled and can be checked. Go to Preferences→ Graphics -> General then enable Basic Shaders. Depending on your specific hardware, certain settings that need to be enabled for mesh, may be set off by default. So you have the latest viewer and still can't see mesh - what's the deal?
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